This year marked the release of iPhone 3G and with it, Apple’s launch of the App Store, an online marketplace of downloadable applications for iPhone and iPod touch. In just a few months since the debut of the App Store, thousands of third-party native applications are already available. 2008 will be known as the year that mobile computing changed forever.
We are witnessing the birth of a new class of technology – pocket-sized devices with always-on broadband that understand who you are and where you are. In this workshop, we explore the future of the iPhone market and the opportunities that exist for entrepreneurs, developers, and consumers.
Join iPhone experts Raven Zachary and Bill Dudney with special guest presenters in this exploration of the iPhone market opportunity.
Raven Zachary helps people create, develop, and launch iPhone products and services. He also is a Contributing Analyst with The 451 Group. Raven is the founder of iPhoneDevCamp, a not-for-proﬁt iPhone developer conference. He is currently advising a number of companies on iPhone strategy and product development. He is regularly quoted by the press about the iPhone and is a frequent conference speaker on the topic. Raven’s iPhone pursuits can be viewed at www.raven.me and he can be followed on Twitter.
Bill Dudney is a software developer and entrepreneur currently building software for the iPhone. Bill started his computing career on a NeXT cube with a magneto-optical drive running NeXTStep 0.9. Over the years, Bill migrated into the Java world, where he worked on building cool enterprise software. But he never forgot his roots, and how much fun it was to write software that did cool things for normal people. Bill’s current projects include two books, ‘Core Animation, for OSX and the iPhone’ and ‘iPhone SDK Development’ and 3 casual games on the Apple App Store. You can follow him on his blog at bill.dudney.net or on twitter.com/bdudney.
Matt Murphy is a Partner at Kleiner Perkins Caufield & Byers; he joined in 1999. Matt manages the iFund at KPCB, a collaborative initiative with Apple and the iPhone platform, which focuses on defining applications for the mobile internet. Matt holds a BS in Electrical Engineering from Tufts University and an MBA from the Stanford Graduate School of Business.
Tom Conrad leads the Pandora product organization, which includes product management, user interface design, software development, and network operations. Over the years, Tom has led numerous engineering and product design teams across a wide range of applications – from operating systems and enterprise software to video games and consumer web sites. Before joining Pandora, Tom was the Vice President of Engineering at Kenamea, Inc. where he led the teams responsible for the design and development of an award-winning Internet-scale messaging system. Tom previously was the Technical Director for the successful video game series “You Don’t Know Jack.”
Past experience also includes engineering management positions at Berkeley Systems, Relevance Technologies, Documentum, Pets.com, and Kenamea. Tom began his career at Apple Computer developing user interface elements for the Mac OS. Tom holds three U.S. patents and a B.S. in Computer Engineering from the University of Michigan.
Tom holds both technology and music close to his heart. His personal music collection includes more than 1000 CDs – many from artists that others on the Pandora team have never heard of. He likes to say the only instrument he plays well is his stereo.
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